Crash Fever Wizard Invades Guides

Note: these guides are taken in part from game8.com, and may contain out-of-date information; please let us know if you find anything has changed.
Additional credit goes to the Crash Fever Discord community for detailed information and tactics for the current Global version of events.

Amaterasu Invades!!

Azazel Invades!!

Jeanne Invades!!

Musashi Miyamoto Invades!!

Oz Invades!!

Arthur Invades!

Grimm Invades!

G~Star Children Invade!!

Freyr Invades!

Hugin & Munin Invade!

Karma Invades!!

SHOKI Invades!

Yomi Invades!

Shiva Invades!

Beelzebub Invades!

Xena Invades!

Paula and Danny INVADE!

O Come All Ye Powerful!

Koryu Invades!!

Azazel Invades!!

Amaterasu is a popular unit used here to block multi hit damage, do high damage by god killer and as a bug unit.

1F – Ose


Ose hits for about 7000-10,000 for the first two attacks, then applies a 3-turn counter, followed by a 4-turn ATK up buff. Just kill her while staying alive.


2F – Small Fry


Each enemy has an ability, including skill bind (3 turns), virus, sleep (3 turns) and ATK up; they will either use this, or attack for 3000 (blue enemy hits for 6000). Either Fever them away, or kill them manually. A good attack order is: Blue > Red=Green > Yellow.


3F – F2, Krie, F2


The F2 enemies (sides) have a suicide attack that deals 12,000 damage, so finish them first with skills or Fever. Krie uses a skill bind attack (3 turns), and also has an ability to lock Red Panels for 5 turns. Her damage is high (7000-12,000), and she can increase attack frequency to 1 turn, so be careful to ensure you maintain HP.


4F – small fry


These enemies can hit surprisingly hard, up to 6000, so finish several of them quickly. You can then stall for skills with the remaining one if needed.


5F – Azazel

  • Bar 1 - Azazel uses very high damage attacks (11,000–13,000), and can also cause Junk Panels to spawn. If you take too long, he will reduce Red unit ATK to 0 for 2 turns, so finish him quickly, as it will be very difficult to keep up HP.

  • Bar 2 - Azazel raises his attack frequency to 1 for three turns, and starts hitting for 9000 or 13,000 damage. He will also announce and use a Green Panel absorption attack the following turn, so get rid of green panels immediately after the warning. Afterward, he will return to his 11,000 damage attacks and start invalidating different color Panels for 3 turns, as well as using animal killer attacks.

  • Bar 3 - Azazel uses a preemptive attack to cause Heart Panel lock for 10 turns. In this round, he starts by hitting for 10,000-14,000, then powers himself up and hits for 22,000-28,000. He will then announce his final move, and attack the next turn for 50,000.