Crash Fever Wizard Invades Guides

Note: these guides are taken in part from game8.com, and may contain out-of-date information; please let us know if you find anything has changed.
Additional credit goes to the Crash Fever Discord community for detailed information and tactics for the current Global version of events.

Amaterasu Invades!!

Azazel Invades!!

Jeanne Invades!!

Musashi Miyamoto Invades!!

Oz Invades!!

Arthur Invades!

Grimm Invades!

G~Star Children Invade!!

Freyr Invades!

Hugin & Munin Invade!

Karma Invades!!

SHOKI Invades!

Yomi Invades!

Shiva Invades!

Beelzebub Invades!

Xena Invades!

Paula and Danny INVADE!

O Come All Ye Powerful!

Koryu Invades!!

Musashi Miyamoto Invades!!

This event has killer abilities which target Offense-type, and Red/Yellow/Blue attribute units. It is recommended you bring an anti-counter unit such as Yatagarasu.

1F – Himiko


All 3 enemies have high attack power. Kill the ones on the right and left first, as they have low health, then deal with Himiko.


2F – Tomoe


Preemtive attack: 4 Junk Panels will be created. Tomoe (middle) will hit for 3000 damage and cause Green Panels to be locked for 3 turns, then resort to normal 6000 damage hits. Target the sides first, then her.


3F – Yatagarasu


Will will hit for 6600 damage upon entry, then start hitting for 9000. Burst her down, as she will raise her defense, then apply counter, then cast ATK down, and then skill bind you as the turns go on.


4F – Izanami


  • Bar 1 - On Izanami's first health bar, she will hit for 6000-7000 damage, but does not have much health, so save your skills and Fever and try to beat it as quickly as you can while saving as many skills as you can.

  • Bar 2 - Izanami raises her attack frequency, hits for 7000 damage, and next turn casts REC down 50% for 5 turns. She will also then convert Heart Panels to Blue Panels. Either burst her down quickly, or wait it out.


    4F – Musashi

    • Bar 1 - Musashi will hit hard for up to 10,000 damage each attack. On his first turn, he will cast accelerate to raise attack frequency to 1 turn, and hit for 8000-10,000 damage. He also has an Offense-type killer move, but on other units he deals 6700 damage.

    • Bar 2 - Musashi will begin by casting a 5-turn counter attack buff, which will deal 9000 damage. Either disable the counter, or wait it out. He will begin by buffing his ATK, then hit for 15,000 or hit for 8,000 + Red/Blue/Yellow/Offense-type killer moves. Try to be fast, but keep in mind he does the same thing during the last bar.

    • Bar 3 - On his last bar, Musashi will use an ATK and defense up buff, and start hitting for 9700 damage. He will then apply his counter once again, and start hitting for 9700 and using Red/Blue/Yellow/Offense-type killer moves. Same as before, but harder.