Crash Fever Wizard Invades Guides

Note: these guides are taken in part from game8.com, and may contain out-of-date information; please let us know if you find anything has changed.
Additional credit goes to the Crash Fever Discord community for detailed information and tactics for the current Global version of events.

Amaterasu Invades!!

Azazel Invades!!

Jeanne Invades!!

Musashi Miyamoto Invades!!

Oz Invades!!

Arthur Invades!

Grimm Invades!

G~Star Children Invade!!

Freyr Invades!

Hugin & Munin Invade!

Karma Invades!!

SHOKI Invades!

Yomi Invades!

Shiva Invades!

Beelzebub Invades!

Xena Invades!

Paula and Danny INVADE!

O Come All Ye Powerful!

Koryu Invades!!

G~Star Children Invade!!

1F – Cerberus


Make sure to target and kill Cerberus first. If you kill the others before her, she will counter with a powerful virus ability (~6000 damage per turn). Cerberus uses a 5-hit combo attack, so defense and counter skills are effective.

At 50% health, she will raise damage and defense, so try to lower her health gradually, then finish her at once. When she dies, the others will flee.


2F – Faerie Fay


On her first health bar, Fay will use regular attacks, and also special attacks which change her attribute color. These all deal around 6000 damage, so they are not too serious. save skills and use FEVER instead here, because she will refill it at the start of the next health bar.

At her second health bar, Fay will use a preemptive attack that will cause skill bind, turn all Panels to random disturbance Panels, and raise FEVER gauge to max. Use FEVER, and do your best to reduce her life to 40%; if she is above this, she will cast another 5-turn skill bind. Either way, she will also use a large attack. If her life remains more than 50%, she will also create Timers and deal additional damage according to remaining HP.


3F – G~Star Children

  • Bar 1 - Preemptive attack: Instant death after 12 turns. G~Star Children (GSC) will occaisionally use a sleep attack that causes all units to miss a turn, so keep health up accordingly.

    G~Star does not deal damage directly; he buffs the other two units and debuffs your team. Target and kill the unit on the right first to stop damage, then the one on the left. If you leave them alive when killing him, he will begin the next health bar by preemptively casting skill bind for 8 turns.

    Note that killing the minions will cause him to skill bind Red & Yellow units for 5 turns.

  • Bar 2 - IF you did not kill minions, preemptive attack: skill lock 8 turns.
    Early in the fight (turn 2-3), GSC will cause ATK and REC to be reduced to 0%, so plan ahead for this. He will then use a 10-hit consecutive attack which deals up to 14,000 damage, so if you can restore ATK and counter, and/or use a defense skill, this is very effective.

    He will then cast a 3-turn C Panel conversion prevention, and finally, a bomb skill absorption attack. This is a difficult phase overall, but can be made much easier with careful party composition.

  • Bar 3 - If GSC's life drops below 40%, he will use an instant death attack on the next turn. Lower his life gradually to 50%, then burst down with skills and FEVER.

    As a preemptive attack, he will disable Red, Blue, and Yellow Panels, as well as increase defense. He also has an ability to deal 9000 damage and restore 10% health, as well as a bomb panel absorption attack.